The Summer of Plunder offers a unique Objective & Scenario every week. Below is the schedule for each of the weekly objectives and scenarios for the 2026 campaign. Hopefully, this will help you plan out your weekly objectives and local gaming group events.
These would be a simple list, but the campaign provides objectives for Blood & Plunder, Oak & Iron and Port Royal, so you will need to scroll down to the appropriate section for the game you plan to play.
Summer of Plunder 2026 – Weekly Objectives Schedule
Each week, players can earn a bonus point for their game submissions by participating in a weekly Objective. These objectives are designed to help you learn new areas of the game or explore rules you may not use on a regular basis.
This year, the Organized Play Kit features a unique historical scenario linked to the objective for each week. The scenarios are completely optional, but they offer an easy way to complete the objectives. Alternatively, you can always work the objective into your standard games for the week as you see fit.

Blood & Plunder Weekly Objectives

- Week 1 (5/29-6/8) – Raiding Party
Play a game with 100pts or fewer, or play the Sortie from Castillo San Marcos scenario - Week 2 (6/9-15) – In Consort
Play a game with 3+ players, or include 2+ ships in your Force or play the Hornigold and Teach attack Le Concord scenario. - Week 3 (6/16-22) – National Objectives
This Week’s Objectives vary by Nation, with a specific challenge determined by the National Commanders.
Week 3 National Objectives
| Logo | Nation | Objective |
|---|---|---|
![]() | Dutch | “Masters of Trade”: Bring your opponent a snack or even swap snacks with them! (Make a Toast to them if on TTS) |
| British | “Veteran Crew“: The crew you field must have a minimum cost of 5 points per model. | |
| French | “Mobile“: Use a unit or force with the Quick ability | |
| Natives | “The Old Ways are Best”: Create a force without using firearms – only bows and melee weapons, consider the power of Poison Arrows. | |
| Pirates | “Charge!“: Board a ship or assault the interior of a structure | |
| Spanish | “The Alliance!” – Use at least 1 French and/or 1 Native American unit in your Force |
- Week 4 (6/23-29) – Pressed into Service
Include a Hostage/Advisor Character in your Force - Week 5 (6/30-7/6) –Hit the Beaches!
Play an Amphibious Game OR play The Attack on Charles Town scenario. - Week 6 (7/7-13) – Lead from the Front!
Cheat Death with your Commander at least once OR play the Hatfield Raid scenario. - Week 7 (7/14-20) – Heavily Armed
Include Cannons or Heavy Melee Weapons in your Force. - Week 8 (7/21-27) – Men of Renown
Use a Commander that costs 21pts or more in your Force OR play the Blackbeard’s Last Battle scenario. - Week 9 (7/28-8/3) – National Objectives
Each Nation’s Weekly Objectives vary by specific challenge as determined by the National Commanders.
Week 9 National Objectives
| Logo | Nation | Objective |
|---|---|---|
![]() | Dutch | “Empire of Merchants”: Use a Captured Merchant Character in your Force |
| British | “Salt and Peppered”: Fire both grapeshot and chainshot in one game. | |
| French | “Snipers”: Use the Marksman ability | |
| Natives | “Hey, These Thundersticks are Pretty Good” – Create a force where every unit uses firearms – only guns and melee weapons. | |
| Pirates | “Fire!“: Use firepots or torches | |
| Spanish | “Ambush”: Use the Lay in Wait rule, OR play the Ambush scenario from RtB or FotF |

Oak & Iron Weekly Objectives

- Week 1 (5/29-6/8) – “Raiding Party!”
Play a “Raid” Scenario with a 25-50pt force. This is a great opportunity to play a demo or learn-to-play game and welcome new players to the game. - Week 2 (6/9-15) – “Dueling Convoys”
Play the “Dueling Convoys” Scenario from TimberAndSail.com - Week 3 (6/16-22) – National Objectives
This Week’s Objectives vary by Nation, with a specific challenge determined by the National Commanders.
Week 3 National Objectives
| Logo | Nation | Objective |
|---|---|---|
![]() | Dutch | “Masters of Trade”: Bring your opponent a snack or even swap snacks with them! (Make a Toast to them if on TTS) |
| British | “Closing the Gap”: Make a close combat attack using the boarding party upgrade. | |
| French | “Swift”: Have every ship in your fleet move speed five in a single turn | |
| Natives | “Boat Assault”: Use the homebrew Native Faction shared on Timber & Sail | |
| Pirates | “We Must Board Her!”: Assault a ship by boarding | |
| Spanish | “Corsairs”: Use the Corsairs upgrade card on at least one ship in your Force |
- Week 4 (6/23-29) –Play The Gentleman’s Final Hour Oak & Iron Scenario from TimberAndSail.com
- Week 5 (6/30-7/6) – Hit the Beaches!
Play “Lefebvre’s Charles Town Expedition” scenario from TimberAndSail.com - Week 6 (7/7-13) – Lead from the Front!
At least 1 player must use the Transfer Flag action (pg 16) during the game. - Week 7 (7/14-20) – Battle of Vigo Bay
Play the “Battle of Vigo Bay” from the Organized Play kit - Week 8 (7/21-27) – Men of Renown
Play The Ocracoke Reboot: An Early Hunt scenario from TimberAndSail.com - Week 9 (7/28-8/3) – National Objectives
Each Nation’s Weekly Objectives vary by specific challenge as determined by the National Commanders.
Week 9 National Objectives
| Logo | Nation | Objective |
|---|---|---|
![]() | Dutch | “Thifty”: End the game while keeping at least one fortune point |
| British | “Swab Their Deck”: Target rigging and target crew with a broadside in a single game. | |
| French | “National Pride”: Use Elan to make a partial fire attack on a ship with buccaneers | |
| Natives | “Allies”: Use the ALLY faction ability and include at least one non-Native ship in your Squadron (see the homebrew Native Faction shared on Timber & Sail ) | |
| Pirates | “Fireship”: Use a fire ship in your squadron | |
| Spanish | “Aggressive”: Use the “Aggression” initiative card at least once during the game |
Port Royal Weekly Objectives

- Week 1 – 6/1-9 – “Scouting Party”
Play a 30 pieces of eight game to start a new campaign. The Quake 1692 scenario from ThievesHarbor.com is a great recommendation to kick off a new campaign. - Week 2 – 6/10-16 – “Bloodlust“
Kill an enemy with a Plunder Token. This week: Plunder Tokens are also considered melee weapons with Concussive, Heavy Strike, and a -2 Damage Bonus. - Week 3 – 6/17-23 – Special National Objectives
This Week’s Objectives vary by Nation, with a specific challenge determined by the National Commanders.
Week 3 National Objectives
| Logo | Nation | Objective |
|---|---|---|
![]() | Dutch | “Masters of Trade”: Bring your opponent a snack or even swap snacks with them! |
| British | “Veteran Crew”: You may only kill (Out of Action) enemies using Characters in your company with an experience value of 5 or less (the inexperienced grunts will have to focus on objective tokens, not combat). | |
| French | “Love the Fight”: Have at least half of your officers *and* half of your crew with the Hard Charger trait. | |
| Natives | “The Old Ways are Best”: Kill (Out of Action) 1 Officer or 2 Crew WITHOUT using firearms – only bows and melee weapons, consider the power of poisonous arrows. | |
| Pirates | “Charge!”: Assault an enemy model in a building/ruins by charging | |
| Spanish | “Poorly Equipped”: Play a game without using gunpowder weapons (You can have them equipped, just don’t use them for anything but melee.) |
- Week 4 – 6/24-30 – “Gentleman Pirate”
Play Stede Bonnet’s Last Battle (Port Royal Scenario). Can play either Historical or Campaign format. - Week 5 – 7/1-7/7 – “I’ve Got it Too!”
A terrible fever has struck Port Royal. At the end of the game, all crew members are treated as if they are suffering the Infection lingering injury (pg. 74). Additionally, at the end of the game, each Plunder Token held also yields 2 Medicines. - Week 6 – 7/8-14 – “Legendary Plunder”
Have each player in the campaign/game roll once on the Plunder of Legend table from Thieves Harbor. - Week 7 – 7/15-21 – “Coastal Conflicts”
Both companies gain the Treasure Map ability on pg.75. - Week 8 – 7/22-28 – “Vendetta”
Play the Vendetta Scenario Variation, choosing the commander of each force, along with the Ambush Deployment setup. - Week 9 – 7/29-8/4 – Special National Objectives
This Week’s Objectives vary by Nation, with a specific challenge determined by the National Commanders.
Week 9 National Objectives
| Logo | Nation | Objective |
|---|---|---|
![]() | Dutch | “Thrifty”: End a turn with at least 1 unused fortune point. |
| British | “Blown to Gubbins”: Secure a kill using the “Blast” keyword | |
| French | “Snipers”: Use the Marksman ability | |
| Natives | “Hey, these thundersticks are pretty good”: Kill (Out of Action) at least 1 enemy Officer or 2 Crew models with a firearm. | |
| Pirates | “Explosives”: Use grenadoes or stinkpots | |
| Spanish | “From the Shadows”: Make an attack using a Character that is Concealed or in Cover, OR use the Ambush deployment |
Summer of Plunder Scenarios
The Organized Play Kit contains a unique historical scenario that ties in with the weekly objective. There are 7 Blood & Plunder, 1 Oak & Iron, and 1 Port Royal scenarios in this scenario booklet.
Don’t feel obligated to play all of these scenarios! Just play whatever looks like it would be fun for your group. There’s a wide variety of scenarios covering different player counts, table sizes, featured nations and point levels. Some are a little demanding and may require a substantial number of ships and/or models. Feel free to substitute things for what your players have available.
All these scenarios feature battles that occurred during Queen Anne’s War or the ensuing age of active piracy after the war. This entire era is well covered in the Raise the Black expansion for Blood & Plunder. If you don’t already have that expansion, it would be a great purchase to help prepare for this year’s campaign!
Each of the scenarios has historically based suggested force lists. But you are welcome to adjust as needed. There are also “Open Play Force Guidelines” if you want to change things up and use different factions or even different nations, so you can still enjoy the scenario with your collection. But the playtesting was done with the historical force lists.
Week 1 – Sortie from Castillo San Marcos, St. Augustine
Scenario Features
- 2 Player
- Spanish vs English
- 100 Points
- Defenders use Reinforcements rules
- Torches and Fire
- Features Commander model Jose de Zuniga Y La Cerda
- Ties in with Week 1 Objective of playing a game of 100 points or less
- History on this scenario is found in Siege of St. Augustine 1702 by Charles Arnade (given away as a prize this week)

This scenario features the new sculpt for Spanish commander Jose de Zuniga Y La Cerda.

Week 2 – Hornigold and Teach Attack La Concorde
Scenario Features
- 2-3 Player
- Pirates vs Spanish
- 200+ Points
- 6th Rate and Sloops
- 4×6 sea board
- Challenges coordination between two small ships to attack one large ship
- Features a new Benjamin Hornigold sculpt
- Ties in with the Week 2 objective of playing a game with either 3+ players or 2+ ships in your force.
- History on this scenario is found in The Pirate Menace by Angus Konstam (given away as a prize this week)

This scenario features the new sculpt for Pirate Commander Benjamin Hornigold. You should also use your Blackbeard miniature!

Week 3 – Prisoner Rescue at Rio de Janeiro
Scenario Features
- 2 Players
- French vs Portuguese
- ~200 Points
- Hidden Objective
- Features a new sculpt for Rene Duguay-Trouin
- History on this scenario is found in The Memoirs of Rene Duguay Trouin by Rene Dugay Trouin (given away as a prize this week)

This scenario features the new sculpt for French Commander Rene Duguay-Trouin.

Week 4 – Stede’s Last Bargain
Scenario Features
- Port Royal
- 2 Player
- Pirates vs. English
- Uses ships as terrain
- History on this scenario is found in The Life and Tryals of the Gentleman Pirate, Major Stede Bonnet by Jeremy Moss (given away as a prize this week)

Make sure to pull out your Stede Bonnet model from the Pirates of Legend box!

Week 5 – Attack on Charles Town
- 6 Player army scale
- Dutch and English vs Spanish and French
- 4×6 Amphibious Board
- Features hard decisions about the balance of forces on land vs sea
- Features a Watchtower and Field Gun
- Features a new Dutch Commander sculpt Pieter Stool
- Ties in with the Week 5 objective of playing an Amphibious game
- History on this scenario is found in Queen Anne’s War: The Second Contest for America by Michael Laramie (given away as a prize this week)

This scenario features the new sculpt for Dutch Commander Pieter Stool.

Week 6 – The Hatfield Raid
Scenario Features
- 2 Player
- Native Americans vs English
- Small <100pt forces
- Disappearing whack-a-mole Natives
- Good scenario to use a New England House and Farmed Field
- Features a new Native American Commander sculpt, Chief Gray Lock
- Ties in with the Week 6 objective of using the Cheat Death ability with your Commander
- Historical context for this scenario found in French & Indian Wars in Maine by Michael Dekker (given away as a prize this week)

This scenario features Native Commander Chief Gray Lock.

Week 7 – Battle of Vigo Bay
Scenario Features
- Oak & Iron
- 2 Player
- English & Dutch vs Spanish and French
- Can be played with 1 Core Set, Ships of the Line, Men of War, and Galleon expansions
- Feature shore batteries
- History on this scenario is found in The Spanish Treasure Fleets by Timothy Walton (given away as a prize this week)


Week 8 – Blackbeard’s Last Battle
Scenario Features
- 2 Player
- Pirates vs British
- Features rules for Ships potentially running aground
- Features the 2-player starter set (but needs more models)
- Ties in with the Week 8 objective of using a Commander that costs 21pts or more.
- Historical context for this scenario found in The Golden Age of Piracy by Benerson Little (given away as a prize this week)

You can pull out your Blackbeard and Maynard minis from your two-player set for this scenario.

Week 9 – Charles Vane’s Escape from Nassau
Scenario Features
- 6 Player featuring army scale rules
- Pirates vs British
- Large 4×6 board
- Uses lots of ships, including a 6th Rate Frigate
- FIRESHIP RULES
- Force lists found here
- Video battle report of this scenario is available here
- Historical context for this scenario found in Pirate Hunter of the Caribbean: The Adventurous Life of Captain Woodes Rogers by David Cordingly (given away as a prize this week)

This scenario features British Commander Woodes Rogers, along with Charles Vane, Jack Rackham, Mary Reed and Anne Bonny from the Pirates of Legend box.




Final Thoughts
That’s the complete list of Objectives and Scenarios for the 2026 Summer of Plunder. All these objectives and scenarios are entirely optional. Fulfilling the objectives can earn you a few extra campaign points and give you a chance at some extra prizes, but beyond that, they are there for your enjoyment if they fit with your play group. Enjoy or ignore at your whim!
You can purchase the Organized Play Kit (with 1 of each miniature) straight off the Firelock Games website, or have your local store or Quartermaster buy a set that supports 4 players for a reduced price.
A huge thanks to the several community members who helped design and test scenarios and to Lily at Firelock Games for making all these maps and laying out all of the scenarios in the booklet this year! It was not a small job.

