Force Lists for Vane’s Escape from Nassau Harbor – 2026 Summer of Plunder

Attackers

 Vane (General)

The Flying Gang 275

Charles Vane 18

10 Pirates 30

Add Buccaneer Guns 20

12 Sea Dogs 48

9 Jamaican Privateers 36

Bermuda Sloop 13

Reinforced Bulkheads 3

3 Pairs Light Cannons 21

8 Swivel Guns 8

Grapeshot & Chainshot 3

Fireship 50

6 Jamaican Privateers 24

Boatswain 3

4 Sea Dogs 16

Brigantine Fireship (or any 2-3 deck ship) 16

Longboat 3

Rackham’s Ship

The Flying Gang 218

Jack Rackham 8

10 Pirates with Buccaneer Guns 50

10 Sea Dogs 40

6 Jamaican Privateers 24

Anne Bonny 3

6 Roundsmen 36

Mary Read 3

1 Firepot 2

Bermuda Sloop 13

Reinforced Bulkheads 3

4 Swivel Guns

3 Pairs Light Cannons 21

3 grapeshot and chainshot 3

Generic Pirate Sloop 236

Experience Standard Pirate Commander 10

7 Jamaican Privateers 48

1 Firepot 2

12 Sea Dogs 48

Master Gunner 6

10 Pirates w/Buccaneer guns 50

7  Pirates w/Buccaneer guns 35

Sloop 14

3 Pairs Medium Guns 30

4 Swivel Guns 16

3 Grapeshot & Chainshot 3

Defenders

Woodes Rogers – (General

British Militia 168

Woodes Rogers 32

8 English Militia 24

8 English Militia 24

6 English Militia 18

10 Regulars 70

Player 2  HMS Milford

British Royal Navy 329

Experience Standard British Commander 10

(Commodore Peter Chamberlaine)

12 Sea Dogs w/o Pistols 36

Master Gunner 6

12 Sea Dogs w/o Pistols 36

12 Sea Dogs w/o Pistols 36

8 Able Seamen 48

6th Rate Frigate 26

4 Pairs of Light Cannons 28

9 Pairs of Medium Cannons 90

13 Grapeshot & Chainshot 13

Player 3 HMS Rose

British Royal Navy 212

Experience Standard British Commander 10

12 Sea Dogs w/o Pistols 36

8 Sea Dogs w/o Pistols 24

8 Sea Dogs w/o Pistols 24

8 Trained Able Seamen 42

Light Frigate 21

3 Pairs of Light Cannons 21

3 Pairs of Medium Cannons 30

2 Swivel Guns 8

OPEN PLAY FORCES

Attackers 

Player 1 (General) should have ~250 points, including a fireship with a skeleton crew. May not use size 4 ships.

Two more players should have 200 points sea lists in 1-3 deck ships

Defenders

Player 1 (General) should include Woodes Rogers 150 points force that does not include a ship but is on Player 2’s ship.

Player 2 should be a 300 points force with a size 4 ship, preferably a 6th rate frigate with lots of cannons

Player 3 should be a 200 point British list, preferably British Royal Navy or Pirate Hunters. Light Frigate would be ideal, but any size 2-4 ship could work.