Summer of Plunder 2026 – All the Rules & Info

Summer of Plunder 2026 marks the sixth annual worldwide community event for players of Blood & Plunder, Oak & Iron, and Port Royal by Firelock Games. This global campaign offers a fun and engaging way for players to:

  • Connect for games
  • Participate in shared objectives
  • Share battle reports
  • Showcase miniatures
  • Team up with other players as a “nation” with a common purpose
  • Compete for individual and team glory

Over nine weeks, participants will play games, earn points, and contribute to their Alliance’s standing in the ultimate race for supremacy, themed around Queen Anne’s War. And, of course, there will be plunder—lots of plunder—with plenty of prizes up for grabs throughout the event!

General Summary

Summer of Plunder 2026 runs from Saturday, May 30th, through Sunday, August 2nd, ending at 10 PM EST. Each game you play counts as a “vote,” influencing control over a dynamic campaign map of the Caribbean and the Americas. Weekly results shift territorial control between alliances, and at the end of the nine-week campaign, prizes will go to overall winners, national champions, and random participants.

Ready to PLUNDER! Photo from Brent D

How Does it Work?

Print

TLDR Quick Summary:

  1. Play Games.  Take at least 1 pic.
  2. Submit your entry and vote for the Campaign Map Location where you want to log your game.
  3. Weekly results from player votes & commander decisions change control on the map.
  4. Win prizes weekly and grand prizes at the end.

Full Summary Version:

  • Enjoy opportunities to participate in unique scenarios and objectives for your Blood & Plunder, Port Royal or Oak & Iron games each week.
  • Players submit a quick entry online, logging their game
    • When submitting your entry, you can pick a location or sea lane on the Campaign Map as a “vote” for where your conflict took place.  If your nation owns the Location, you are helping to Defend that Location.  If an enemy controls the Location, then you are helping to Attack.
    • You must include at least 1 picture with your entry.
    • Each entry earns you 1 “raffle ticket” for prize giveaways every week and at the end of the campaign. You can earn extra tickets for additional objectives and activities.
  • Periodically, there may be Optional bonus objectives or special news events announced by the campaign organizers
  • There will be prizes… LOTS of prizes… which is the “Plunder” part of the Summer of Plunder

What is Different from Last Year?

Every year, we learn a little from the previous year and try to improve things. Here’s a summary of the improvements:

  • Campaign is lightly themed on Queen Anne’s War and the subsequent years of Piracy
  • Two fixed Grand Alliances – English/Dutch/Pirates vs. French/Spanish/Native Americans
  • New Campaign Map featuring 3 distinct land theaters and 6 sea lanes
  • More realistic and limited routes of attack, creating more strategic decisions
  • Map tracks each alliance’s troop numbers at each location
  • Commanders may now commit only 1 point to Attack/Defend locations on the campaign map.
  • Nations must coordinate within their alliances, but each nation functions slightly differently
  • Oak & Iron players control Sea Lanes that allow teams to redeploy armies
  • Historical Scenario linked to each Objective for each Week of the Campaign

Customize Your Summer of Plunder 2026 Experience

You can enjoy the Summer of Plunder Campaign at several levels. Whatever is best for you!

  • You can play some games with friends, submit some pics and be entered to win some prizes.
  • You can connect with the worldwide community and interact with players on the devoted Campaign Discord.
  • If you lack local players you can play Blood & Plunder and Oak & Iron online via Tabletop Simulator. There’s even a Escalation League running the course of the campaign!
  • You can participate in the clash of alliances through the Queen Anne’s War Summer of Plunder campaign systemx
  • You can participate in the weekly scenario, objective or “challenge” of the week to help you more fully enjoy your game and participate in a common experience with other players.
  • You can pick up the Organized Play Kit from Firelock Games with exclusive minis and special scenarios

You can take or leave any of these elements, and hopefully have a great summer of piratical gaming in 2026!

How Much Does It Cost?

Zero doubloons! Nil dollars! Entry into the Summer of Plunder is completely free! Play as much or as little as you like—it only costs your time. The Organized Play kit costs something (a complete steal at around $45) but is not necessary to participate in the campaign. You can download the Organized Play Kit booklet that contains all the scenarios from the Downloads section of the Firelock Games website for free.

Note: Some local events or tournaments may have entry fees to cover prizes, venue costs, or other expenses. These fees are determined by local event hosts and are not affiliated with BloodandPigment.com.

Summer of Plunder 2021 badge image - coins, dice and cards

Joining an Alliance & Nation and Team Commanders

Your games help shape the fate of your chosen nation and alliance in Summer of Plunder. Fight for Spain, Britain, France, the Netherlands, Native Tribes, or Pirates—or play as a privateer or mercenary. Aligning with one nation for the duration of the campaign is encouraged but not absolutely required. This year there are fixed alliances so you could more easily play games from any of the 3 nations within your Alliance.

Each nation acts as a global team, with players influencing where it Attacks or Defends on the campaign map. Alliances of 3 Nations will have to work together on a grand scale this year! Commanders coordinate efforts, share updates, and award prizes.

Team 1
British Faction LogoBritish
Dutch Faction LogoDutch
Pirates Faction LogoPirates

vs.

Team 2
French Faction LogoFrench
Spanish Faction LogoSpanish
Native Americans Faction LogoNative Americans

Unaligned & Minor Powers

You can also choose to play as “Unaligned” using the Minor Powers factions, but you will have less of a “team” to a hang out with a minor influence on the Campaign Map. The two major alliances are the focus of this campaign. When you log an Unaligned game, you can choose which Alliance to side with, but the overall influence of the Minor Powers is minor.

Unaligned & Minor Powers for this campaign include:

Join the new Summer of Plunder Discord to connect with other players, report battles, and strategize in real time! While participation in Discord isn’t required, it is key to coordinating with your team, so it’s highly encouraged. There’s always a lot of fun chatter and interaction as well so it’s well worth it!

Stay Tuned, Our Discord Server goes live May 1st!

Join here:
https://discord.gg/6jKPTRcXmv

National Commanders

Each nation will be led by a Commander and a Lt. Commander, chosen from the community based on their knowledge, dedication, and contributions to promoting Blood & Plunder, Oak & Iron, and Port Royal.

At the start of each week, Commanders will share a brief narrative or video to inspire their nation and encourage participation. They are also responsible for strategic military decisions, guiding players on where to attack or reinforce defenses. Commanders will post their recommendations in the Discord server, helping their nation coordinate efforts and claim victory on the campaign map.

Meet the Commanders!

Below are the national commanders for this year. Choose your allegiance (or lack thereof) wisely! These fine gentlemen will be helping to organize players and lead the discussions on Discord. They will also have the power to help direct some of the activities and actions the nations do on a weekly basis. These folks are an amazing group of volunteers who are donating their time to the greater community.

LogoNationCommanderLt. Commander
Dutch Faction Logo DutchZac SmallCharlton Mason
English Faction Logo - thumbnailBritishRiley FaulkKyle Hilliker
French Faction Logo for Blood & Plunder (thumbnail)FrenchKyle ArpkeGareth Worthy
NativesEthan TaylorDerek Taylor
Pirates logo for Blood & PlunderPiratesAnton KukalTed McCarty
Spanish Faction Logo for Blood & PlunderSpanishGarrett SwaderAsh Reyes


Campaign Directors

Joseph Forster, Daniel Wray and Jason Klotz will serve as the primary directors of the Summer of Plunder campaign.

They will oversee campaign entries, update the campaign map, assist Commanders, provide weekly news updates, and sort through a bajillion emails and photos. If you have any questions or issues during the event, these are the guys to turn to for answers!

Summer of Plunder 2026 – Weekly Objectives Schedule

Each week, players can earn a bonus point for their game submissions by participating in a weekly Objective. These objectives are designed to help you learn new areas of the game or explore rules you may not use on a regular basis.

This year, there is a unique historical scenario for each week in the Organized Play Kit, which is linked to the objective. You can either play the scenario of the week or work the objective into your standard games for the week.

David A Milam’s photo from Week 9 of Summer of Plunder 2024

Blood & Plunder Weekly Objectives

Blood & Plunder logo
  • Week 1 (5/29-6/8) – Raiding Party
    Play a game with 100pts or fewer or play the Sortie from Castillo San Marcos scenario
  • Week 2 (6/9-15) – In Consort
    Play a game with 3+ players, or include 2+ ships in your Force or play the Hornigold and Teach attack Le Concord scenario.
  • Week 3 (6/16-22) – National Objectives
    This Week’s Objectives vary by Nation, with a specific challenge determined by the National Commanders.
LogoNationObjective
Dutch Faction LogoDutch
“Masters of Trade” – Bring your opponent a snack or even swap snacks with them!
English Faction Logo - thumbnailBritish
Veteran Crew“: Use a Force with a crew worth no less than 5pts a model.
French Faction Logo for Blood & Plunder (thumbnail)French
Mobile“: – Use a unit or force with the Quick ability
Natives
“The Old Ways are Best”: Create a force without using firearms – only bows and melee weapons, consider the power of Poison Arrows.
Pirates logo for Blood & PlunderPirates
Charge! – Board a ship or assault into a structure
Spanish Faction Logo for Blood & PlunderSpanish
The Alliance! – Use at least 1 French and/or 1 Native American unit in your Force
  • Week 4 (6/23-29) – Pressed into Service
    Include a Hostage/Advisor Character in your Force
  • Week 5 (6/30-7/6) –Hit the Beaches!
    Play an Amphibious Game OR play The Attack on Charles Town scenario.
  • Week 6 (7/7-13) – Lead from the Front!
    Cheat Death with your Commander at least once OR play the Hatfield Raid scenario.
  • Week 7 (7/14-20) – Heavily Armed
    Include Cannons or Heavy Melee Weapons in your Force.
  • Week 8 (7/21-27) – Men of Renown
    Use a Commander that costs 21pts or more in your Force OR play the Blackbeard’s Last Battle scenario.
  • Week 9 (7/28-8/3) – National Objectives
    Each Nation’s Weekly Objectives vary by specific challenge as determined by the National Commanders.
LogoNationObjective
Dutch Faction LogoDutch
“Empire of Merchants” – Use a Captured Merchant Character in your Force
English Faction Logo - thumbnailBritish
“Salt and Peppered”: Fire both grapeshot and chainshot in one game.
French Faction Logo for Blood & Plunder (thumbnail)French
“Snipers”: – Use the Marksman ability
Natives
“Hey, These Thundersticks are Pretty Good” – Create a force where every unit uses firearms – only guns and melee weapons.
Pirates logo for Blood & PlunderPiratesFire!“: – Use fire pots or torches
Spanish Faction Logo for Blood & PlunderSpanish“Ambush”: Use the Lay in Wait rule, OR play the Ambush scenario from RtB or FotF
Dave Jessup and Xavier Shivak playing Oak and Iron in Week 9 of Summer of Plunder 2024

Oak & Iron Weekly Objectives

Oak & Iron Core Box
  • Week 1 (5/29-6/8) – “Raiding Party!”
    Play a “Raid” Scenario with a 25-50pt force. This is a great opportunity to play a demo or learn-to-play game and welcome new players to the game.
  • Week 2 (6/9-15) – “Dueling Convoys”
    Play the “Dueling Convoys” Scenario from TimberAndSail.com
  • Week 3 (6/16-22) – National Objectives
    This Week’s Objectives vary by Nation, with a specific challenge determined by the National Commanders.
LogoNationObjective
Dutch Faction LogoDutch
“Masters of Trade” – Bring your opponent a snack or even swap snacks with them!
English Faction Logo - thumbnailBritish
“Closing the Gap”: Make a close combat attack using the boarding party upgrade.
French Faction Logo for Blood & Plunder (thumbnail)French
“Swift”: – have every ship in your fleet move speed five in a single turn
Natives
Use the homebrew Native Faction shared on Timber & Sail 
Pirates logo for Blood & PlunderPirates
We Must Board Her!”: – Assault onto a ship by boarding
Spanish Faction Logo for Blood & PlunderSpanish
“Corsairs”: Use the Corsairs upgrade card on at least one ship in your Force
  • Week 4 (6/23-29) –Play The Gentleman’s Final Hour Oak & Iron Scenario from TimberAndSail.com
  • Week 5 (6/30-7/6) – Hit the Beaches!
    Play “Lefebvre’s Charles Town Expedition” scenario from TimberAndSail.com
  • Week 6 (7/7-13) – Lead from the Front!
    At least 1 player must use the Transfer Flag action (pg 16) during the game.
  • Week 7 (7/14-20) – Battle of Vigo Bay
    Play the “Battle of Vigo Bay” from the Organized Play kit
  • Week 8 (7/21-27) – Men of Renown
    Play The Ocracoke Reboot: An Early Hunt  scenario from TimberAndSail.com
  • Week 9 (7/28-8/3) – National Objectives
    Each Nation’s Weekly Objectives vary by specific challenge as determined by the National Commanders.
LogoNationObjective
Dutch Faction LogoDutch“Thifty” – End the game while keeping at least one fortune point
English Faction Logo - thumbnailBritish
“Swab Their Deck”: Target rigging and target crew with a broadside in a single game.
French Faction Logo for Blood & Plunder (thumbnail)FrenchUse Elan to make a partial fire attack on a ship with buccaneers
Natives
Use the homebrew Native Faction shared on Timber & Sail 
Pirates logo for Blood & PlunderPirates“Fireship”:- Use a fire ship in your squadron
Spanish Faction Logo for Blood & PlunderSpanish“Aggressive”: – Use the “Aggression” initiative card at least once during the game

Port Royal Objectives

Port Royal rulebook cover
  • Week 1 – 6/1-9 – “Scouting Party”
    Play a 30 pieces of eight game to start a new campaign. Recommended to play the Quake 1692 scenario from Thieves Harbor.
  • Week 2 – 6/10-16 – “Bloodlust
    Kill an enemy with a Plunder Token. This week: Plunder Tokens are also considered melee weapons with Concussive, Heavy Strike, and a -2 Damage Bonus.
  • Week 3 – 6/17-23 – Special National Objectives
    This Week’s Objectives vary by Nation, with a specific challenge determined by the National Commanders.
LogoNationObjective
Dutch Faction LogoDutch“Masters of Trade” – Bring your opponent a snack or even swap snacks with them!
English Faction Logo - thumbnailBritish“C” Team Out to Play: Complete a game without fielding any characters with an experience value of 6.
French Faction Logo for Blood & Plunder (thumbnail)French“Love the Fight”: – Have at least half of your officers *and* half of your crew with the Hard Charger trait.
Natives
“The Old Ways are Best” – Create a warband without using firearms – only bows and melee weapons, consider the power of poisonous arrows.
Pirates logo for Blood & PlunderPirates
 “Charge!” – Assault into a structure by charging
Spanish Faction Logo for Blood & PlunderSpanish
“Poorly Equipped”: – Play a game using no gunpowder weapons
  • Week 4 – 6/24-30 – “Gentleman Pirate”
    Play Stede Bonnet’s Last Battle (Port Royal Scenario). Can play either Historical or Campaign format.
  • Week 5 – 7/1-7/7 – “I’ve Got it Too!”
    A terrible fever has struck Port Royal. At the end of the game, all crew members are treated as if they are suffering the Infection lingering injury (pg. 74). Additionally, at the end of the game, each Plunder Token held will also yield 2 Medicines.
  • Week 6 – 7/8-14 – “Legendary Plunder”
    Have each player in the campaign/game roll once on the Plunder of Legend table from Thieves Harbor.
  • Week 7 – 7/15-21 – “Coastal Conflicts”
    Both companies gain the Treasure Map ability on pg.75.
  • Week 8 – 7/22-28 – “Vendetta”
    Play the Vendetta Scenario Variation, choosing the commander of each force, along with the Ambush Deployment setup.
  • Week 9 – 7/29-8/4 – Special National Objectives
    This Week’s Objectives vary by Nation, with a specific challenge determined by the National Commanders.
LogoNationObjective
Dutch Faction LogoDutch“Thrifty” – End a turn without using any fortune points
English Faction Logo - thumbnailBritish
“Blown to Gubbins”: Secure a kill using the “Blast” keyword
French Faction Logo for Blood & Plunder (thumbnail)French“Snipers”: – Use Marksman ability
Natives
“Hey, these thundersticks are pretty good” – Create a warband where every unit uses firearms – only guns and melee weapons.
Pirates logo for Blood & PlunderPirates“Explosives”: – Use grenadoes or stinkpots
Spanish Faction Logo for Blood & PlunderSpanish“From the Shadows”: – Make an attack using a Character that is Concealed or in Cover, OR use the Ambush deployment

Where Do You Play?

Play anywhere you like—at home, your local club, a neighborhood game store, a gaming convention, school, the pub, on a boat, underground, or even in space! The choice is yours.

If you play in a public venue (not a private home or club), you’ll earn 1 bonus point. Points act as both raffle tickets for prizes and bonus votes to determine where a nation should Attack or Defend on the campaign map.

Blood & Plunder games at a local game store in Oregon. (photo by Joseph Forster)

How to Submit Your Game Entries

As you participate in the Summer of Plunder global campaign, you need to submit an entry for each of your Blood & Plunder, Oak & Iron, and Port Royal games.

  • Every player must submit their own entry
  • Each entry earns 1-3 base points (depending on game and size)
  • Check the Weekly Objectives & Scenarios to earn 1 bonus vote
  • Teaching new players and playing games in game stores and public spaces earns 2 bonus points.
  • Bonus 1 vote for playing at a public venue (game store, convention, etc.)

Submit your games with the entry form here

The campaign is divided up into “weeks” to count stats, with the dividing time being 10 pm EST on Monday. If you submit after that time, your entry will be lumped into the next week’s stats.

Campaign System Details

We’ve designed a new campaign system with several new features this year. This year’s map features 3 distinct theaters, representing the major areas of conflict during Queen Anne’s War, and a whole new “Sea Lanes” system that can only be influenced by Oak & Iron players.

Basically, the overarching metagame is “area control on a complicated map.” Each Location is worth Campaign points, which are scored at the end of each campaign week. Teams have to coordinate on where to attack, defend, and shuffle troops. Teams are rewarded for careful allocation and coordination. Whichever Alliance has the most Campaign Points at the end of Week 9 will win the campaign!

How It Works:

  • The map features 3 distinct Theaters, each with 9-11 locations, and 6 Sea Lanes
  • Each Alliance starts with several home locations
  • Most locations start neutral and must be moved into from adjacent locations to control
  • Players submit games weekly, choosing a map location for their vote, which counts as an Attack or Defense based on ownership.
Locations have both a Campaign Point value (within the red seal) and a current Army Occupation number (under the location name)

Where Armies are placed on the map each week is determined by player votes attached to campaign entries.

Earning Player Votes

Each game you play earns a variable rate of votes depending on the size and game system:

1 Point

  • A Port Royal Game
  • Oak & Iron game < 100pts
  • Blood & Plunder <=150pts

2 Points

  • Oak & Iron game 100-199pts
  • Blood & Plunder =151-299pts

3 Points

  • Oak & Iron game 200pts +
  • Blood & Plunder = 300pts+

Bonus Votes

Regardless of the Game System you play, you can earn bonus votes for the following:

  • +1 for completing the weekly objective
  • +2 for introducing a new player (1 per game system, per player)
  • +1 for playing at a public venue (game store, convention, etc.)

EXAMPLE:

Dan plays a 200-point game of Plunder as the Dutch faction (2 pts) at his local game store (+1). He didn’t complete the Week 3 National Objective of “playing with a unit of cavalry,” so he misses that bonus, but he does teach a brand new player (+2). This game earns him 5 points total (automatically calculated when he submits the Entry Form). Knowing the Dutch Commander wants to pressure Spain this week, Dan logs his game against Havana in the campaign entry form representing an Attack.

Resolving Battles on the Map:

  • The total player votes within each nation’s team determine the outcomes of the campaign map conflicts, with the top-voted choices resolving on a sliding scale. Whatever locations are voted for the most within each nation’s team will receive “troop points,” either being reinforced if the location is already under their control, or attacked if it is neutral or enemy-controlled. Each nation has 10 Army Points every week, but the distribution of points is slightly different for each Nation.
  • This system ensures every nation gets the same number of actions, regardless of the total number of players or games played.
  • If there aren’t enough votes or there’s a tie, organizers will decide based on past trends.

BRITISH ALLIANCE

British

  • 1st place location (location with the most player votes assigned) – 5 Army Points
  • 2nd place – 3 Army Points
  • 3rd place – 2 Army Points
  • Commander’s Choice – 1 Army Point

Dutch

  • 1st place – 4pts
  • 2nd place – 3pts
  • 3rd place – 2pts
  • 4th place – 1pts
  • Commander’s Choice – 1pt

Pirates

  • 1st place – 3pts
  • 2nd place – 3pts
  • 3rd place – 2pts
  • 4th place – 2pts
  • Commander’s Choice – 1pt

Unaligned British Aligned

  • 1st place – 1pt

FRENCH ALLIANCE

French

  • 1st place location (location with the most player votes assigned) – 5 Army Points
  • 2nd place – 3 Army Points
  • 3rd place – 2 Army Points
  • Commander’s Choice – 1 Army Point

Spanish

  • 1st place – 4pts
  • 2nd place – 3pts
  • 3rd place – 2pts
  • 4th place – 1pts
  • Commander’s Choice – 1pt

Native Americans

  • 1st place – 3pts
  • 2nd place – 3pts
  • 3rd place – 2pts
  • 4th place – 2pts
  • Commander’s Choice – 1pt

Unaligned French Aligned

  • 1st place – 1pt

These “Army Points” will be “dropped on the map” like an army in a game similar to Risk. Each Army Point is a troop. If it drops into a friendly location, it will increase your total number of troops/strength there. If it drops into a neutral or enemy location, Army Points of opposing Alliances will “kill each other” or “cancel each other out” until only one Alliance has troops there (or it becomes neutral in the case of a tie).

EXAMPLE CONTINUED:

  • Several British players logged their games against St. Augustine (enemy-controlled) during this campaign week. Dan logged a 5pt game, Daniel logged a 3pt game, and Greg logged a massive 7pt game, totalling 15 player points counted as attacking St. Augustine this week.
  • But other players logging games ended up applying 27 points to Portobello (enemy controlled), 12pts to Port Royal (friendly), and 10 pts towards St. Johns (enemy controlled)
  • With these 4 results ranked according to “popularity, ” this would result in:
    British Attacking Portobello for 5 (1st place result @27pts)
    Attacking St. Augustine for 3 (2nd place result @15pts)
    and Reinforcing Port Royal for 2 (3rd place result @12pts)
  • St. Johns (enemy) would not be attacked because the British only hit their top 3 choices, and it was in 4th place with 10pts.

Now this voting process is done within all three Nations within an Alliance, then the total number of Army Points is combined into one Army number per location, either to reinforce or Attack.

EXAMPLE CONTINUED

  • The British Alliance worked hard to coordinate with their allies, the Dutch and the Pirates. In addition to the 5 Army Points from being voted into first place for the British, the Dutch have Portobello as their 2nd place result (3pts), and the Pirates have it as their 4th place result (2pts)
  • This results in a GRAND TOTAL of 10 Army Points from the British Alliance attacking Portobello.
  • The French Alliance currently has a Strength of 8 in Portobello. This results in both alliances losing 8 Armies, and the British Alliance takes Portobello with 2 surviving Armies.

After the Attack, the map would look like it does below (Red background color on the location indicates British control). Now controlling Portobello, the British Alliance will score the 4 Campaign Points for that location for this Campaign Week.

Voting Rules Clarifications

  • In local games, your opponent’s nation does not affect your vote. For example, if you’re playing as the English against the Spanish, you can choose to attack any legitimate location—not just the Spanish. This prevents bias and ensures everyone can contribute to the global campaign, even if certain nations have fewer local players.
  • Winning or losing your tabletop game does not impact your vote’s value—you still contribute equally regardless of the outcome. The goal is simply to play and have fun!
  • If you represent a nation, you should submit your vote accordingly (e.g., don’t play as Spain and then vote for France).
  • If you play as an Unaligned Faction, you can side with either alliance when you submit your game, but your influence is limited.

National Commander Action

Every week, the Commander of every nation receives one Command Action where they can allocate 1 Army Point to either defend a friendly territory or attack an enemy territory adjacent to a friendly territory. This version of the Commander Action is less powerful than last year’s system, but we’re trying to keep this more player-directed this year!

This Army Point will be allocated before the Commander sees the numbers from their players every week. Players and Commanders will need to coordinate to be effective! And Commander will have to work together within their alliances, deploy their armies well, and conquer territory for their teams!

CLARIFICATION

One odd feature of this campaign is that troops that are already on the map may never be used to attack. Only new troops put on the map through player choices actually attack a non-friendly territory. Troops on the map can be used as Defense and may be moved around through the Oak & Iron game rewards (below), but they can’t be pushed forward into a fresh attack. It’s odd. But that’s the way it works this year. 🙂

Oak & Iron Games

This year, Oak & Iron games will uniquely influence the campaign. Instead of being applied directly to the key point-earning locations on the map, Oak & Iron players will be vying for control of the important shipping lanes. Control of key points allows the movement of armies within theaters, across theaters, and even allows for troop reinforcements from Europe. Unlike the standard locations, the Sea Lanes are not held over from week to week, but players compete for control every week.

Windward Passage Sea Lane in the Caribbean Theater

There is a total of 6 key Sea Lanes on the campaign map, 2 linked to each of the three theaters. When Oak & Iron players submit games for the campaign, they choose which sea lanes to apply their games to. Votes from all three Nations from the alliance are tallied and applied:

  • Top-voted location – 2 Naval Points
  • Second voted location – 1 Naval Point
  • Admiral Choice – 1 Naval Point

If both nations choose the same Sea Lane, the team with the higher total Naval Points will secure it for the turn. If it is a tie, neither team will benefit.

Ships fighting it out in a fog bank. Photo from Kit La Touch3

Sea Lanes Rewards

Moving troops is key to defense in this campaign. Control of the Sea Lanes allows you to move troops around on the map.

  • Control of 1 Sea Lane in a Theater – The Admiral may move up to 5 Armies from one friendly location to another friendly location within the theater, using the line of control.
  • Control of BOTH Sea Lanes in a Theater – The Admiral may move up to 5 Armies from one friendly location to another friendly location, using the line of control, and add 2 more armies (reinforcements from Europe). Control of both Sea Lanes in one Theater obviously deprives the enemy of any actions as well.
  • Control of Sea Lanes in different Theaters – If you control a Sea Lane in two or more Theaters of the map at the end of the campaign week, you can move up to 5 Armies from one friendly location into a friendly location in a different Theater.

Oak & Iron Examples

Here are some examples of how the Sea Lanes work.

Example 1 – Moving Troops Within 1 Theater

The French/Spanish/Native players chose The Mouth of the Mississippi Sea Lane as their top choice and secured it for this week. They are able to move one army around on the SE Theater Map.

They choose to move 5 Armies from Mobile to Pensacola which is more vulnerable to an enemy attack from Chicacas. After the move, the map looks like this:

If they had secured both the Mouth of the Mississippi and Charles Town Harbor, they could have added two more troops as well, ending with 9 holding Pensacola.

Example 2 – Moving Armies from One Theater to Another

In this example, the British alliance has secured Sea Lanes in both the SE (Charles Town Harbor) and NE (New England Coast) Theaters. They can now move up to 5 armies from any one location in one Theater, to a friendly location in the other Theater.

The British Alliance Admiral chose to move 5 Armies from Charles Town up north to St. John’s. This would result in 11 Armies in Charles Town and 13 in St. John’s.

If you find yourself winning handily in one area but struggling somewhere else, this is a huge help in redeploying your Armies.

Campaign Scoring

At the end of each week, each Alliance will score Campaign Points based on its current holdings on the map. Campaign Points are scored for:

  • Each Location held by the Alliance
  • Theater Domination Bonuses

Each Location on the map has a Campaign Point value, ranging between 1-8. Any Location the Alliance currently has troops in will produce Campaign Points for the Team.

Additionally, if an Alliance dominates a theater by controlling more than half the total available Locations within the Theater, they will receive Bonus Campaign Points.

Campaign Scoring Example

Here is an example of the SE Theater Scoring.

At the end of the first Campaign Week, both the British and French Alliances have expanded in the Southeastern Theater, seizing all 7 locations.

Campaign Points would be awarded like this:

  • British Alliance receives 2pts for Hollatchatroe, 2 for Chicacas, and 6 for Charles Town, totalling 10 Campaign Points for this Theater this week. The Charles Town Harbor Sea Lane provides utility, but no Campaign Points.
  • French Alliance receives 4pts for Mobile, 3 for Pensacola, 2 for Mission San Luis, and 4 for St. Augustine. Since they also control 4 locations, which is more than half of the locations in the SE Theater, they receive the 4pt “Domination Bonus.” The Mouth of the Mississippi Sea Lane provides utility but no Campaign Points. This scoring would net the French Alliance with 17 Campaign Points for this Theater

Alliances will accumulate points from week to week, and the team with the most points at the end is the winner. There is a significant “grand prize” that will be awarded to a random player from the winning Alliance, but it’s mostly played for bragging rights.

How the Campaign Progresses

There are 27 locations in three separate Theaters on the Campaign Map, but they will not all be active throughout the whole campaign.

  • Weeks 1-3 – SE and NE Theaters
  • Week 4-6 – All Theaters – SE, NE, and Caribbean
  • Week 7-9 – NE and Caribbean Theaters

So the Caribbean Theater will not be available for the first 3 weeks of the campaign, but will open up with two Locations held by each Alliance during week 4. The Southeastern Theater will conclude in Week 6, and the conflict will be narrowed to the NE and Caribbean Theaters. This follows the important campaigns during Queen Anne’s War and the subsequent years, and also shakes things up, providing players with plenty of tactical choices.

2026 Organized Play Kits

Once again, we are partnering with Firelock Games to create a stellar Organized Play Kit to support the summer fun. This kit is a packet of tools for local game stores and Firelock Games Quartermasters (demo team members) to help run games.

The kit is in the final stages of approval, but the plan is for it to include:

  • Campaign poster with basic info and dates
  • Instructions and scenario packet
    • 7 new Blood & Plunder Scenarios
    • 1 new Oak & Iron Scenario
    • 1 new Port Royal Scenario
  • 6 (4pks) new Blood & Plunder models (24 total minis)
    • 4 Pirate Benjamin Hornigold
    • 4 Spanish Jose de Zuniga y la Cerda
    • 4 English Woodes Rogers
    • 4 French Rene Duguay-Trouin
    • 4 Dutch Pieter Stool
    • 4 Native American Chief Gray Lock

Preview of some of the Organized Play Kit contents:

Summer of Plunder Prizes

It wouldn’t be the Summer of Plunder without PLUNDER! We have a bevy of prizes in the queue. In fact, there are so many that we aren’t going to clog this article up with the list.

There are regular recurring prizes going out every week, prizes for certain accomplishments during the campaign, prizes for players for each nation, and some grand prizes at the end of the campaign. Many generous companies and individuals contributed to the prize pool this year, and we’re thrilled with the lineup of stuff we’re able to send out this year.

Check out all the details for this year’s prizes here on this dedicated prize page.

Coordinating with our Commanders this year, we made up some fun little “commemorative stickers” that you can request free of charge! You can request stickers here.

Final Thoughts

We’re excited for this year’s Summer of Plunder and hope you enjoy the new updates and improvements! Be sure to join the Summer of Plunder Discord to connect with the community and your Commanders. If you haven’t chosen a nation yet, keep an eye out for updates from the Commanders, including national objectives and bonus prize opportunities.

Thanks for stopping by! Help us make the 2026 Summer of Plunder the best campaign yet—spread the word, gather your veterans, recruit new players, and enjoy a Summer of Plunder!

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