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Battle Report: Sea Plunder – Brethren of the Coast vs Dutch Navy

July 17, 2020 / josephforster86 / Leave a comment

Here's a 100 point battle report. It's been a while since I played a 100 point, and even longer since I played a small game like this at sea. This is a 100 point naval game using the Plunder scenario, played with friend (and blog contributor) Guy Rheuark. This was the first game in a … Continue reading Battle Report: Sea Plunder – Brethren of the Coast vs Dutch Navy

Battle Report – Guarda Costas vs French Buccaneers

August 27, 2019August 28, 2019 / josephforster86 / 1 Comment

After playing a quick 2-turn game pitting the Natives vs the French Buccaneers, Bryan and I decided to play again but I would swap out my Natives for a 200 point Guarda Costas Force. The ForcesBryan ran essentially the same French Buccaneer Force as the last game except he swapped out the Carpenter for a … Continue reading Battle Report – Guarda Costas vs French Buccaneers

Creating Shoal Terrain for Blood & Plunder

April 16, 2019October 19, 2022 / josephforster86 / 4 Comments

Using terrain at sea in Blood & Plunder seems a bit counter intuitive. However, every time I read the setup for a naval game the rule book mentions the possibility of adding terrain. What kind of terrain is there in naval games? The most common danger of the era were shoals. Shoals are areas where … Continue reading Creating Shoal Terrain for Blood & Plunder

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Blood & Pigment create pirate wargaming content for Firelock Games Blood & Plunder, a 28mm skirmish game in the Golden Age of Piracy. We produce content and contribute to the design and research for Blood & Plunder expansions. Our mission is supporting and growing the Blood & Plunder community with resources for new and veteran players.

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