A fan-made historical Ghost Ship scenario for Blood & Plunder where players try overcome the crews' superstitions to claim a derelict ship.
By Joseph Forster Let's take another look at the new Fire on the Frontier book coming out later this year. In our last preview we looked at the basic table of contents, then looked at some Native and English factions. Today we're going to look at the new way this book interacts with the historical … Continue reading Fire on the Frontier – Preview II
Here are five new fan-made Sea Scenarios for Blood & Plunder. Each is a little more complicated than the Scenarios found in The Blood & Plunder Core Rulebook, and will test your crew's sailing skill and your commander's determination. In each Scenario you will also find two Optional Rules that change how the scenario plays. … Continue reading 5 New Sea Scenarios & Adv. Sea Terrain Rules for Blood & Plunder
By Guy Rheuark Setting up terrain for Blood & Plunder, as listed in the core book, can be a little uncertain. How much terrain is enough? How much is too much? The only guidance you get is to follow the scenario, but few scenarios mention terrain. I usually end up setting up terrain based … Continue reading A New Way to Determine Terrain Setup
By Joseph Forster I'm working on creating some scenarios designed around some of the great 4Ground terrain made for Blood & Plunder and here is a quick report on a game testing one of these scenarios. This is a 100 point amphibious battle centered around the Wooden Port Set from 4Ground, played against my friend, … Continue reading Battle Report: Supply Raid – Kalinago vs Spanish Militia