
Native American Call to Arms!
“The Great Spirit gave us this country as a home. You had yours. We did not interfere with you.”
– Crazy Horse
The invaders are once again pushing into our ancestral lands. We did not invite them. All they care about is themselves and taking from Turtle Island. It is time for us to fight back and return to the wind, to the earth and to the water that which has been taken.
Last year, the Native American Faction had a great run. While we came up a little short at the end; it was a great year. We threw off the stigma of not being a contender and our hit and run tactics had everyone guessing and fearing what we would do next.
The Native American Nation, with its many factions and unique characters/ leaders, is probably the most diverse and rich pay experience in the game.
And while it can take some time to learn the nuances of the units and their special rules, the land factions are some of, if not the strongest in the game. Once you have unlocked their potential, don’t be surprised if your opponents ask you to play as a different Nation.
Playing last year for the Native faction dramatically changed the way I looked at this game and opened my eyes to very powerful combinations I had never considered. Everyone loves an underdog story. This summer, be part of the narrative.
Hear the Drums! Don the War paint! Join the War Council! Push the invaders from our lands.
Native American Commander – Derek Taylor
Derek has been playing Blood and Plunder for a number of years with the great community out of Lethbridge Alberta. He plays a number of table top games spanning a number of genre. He just hopes everyone has a good time and has fun, gosh darn it! Just kidding; we are out for blood this year.

Native American Second-in-Command – Brent Devos
“Silent Fox” Devos has been playing Blood & Plunder since 2017. In the Southern Alberta gaming community where we live, there are many wargames being played, but B&P is one of our favorites.
Native American Special Objectives
During the 3rd and 9th (final) week of the Summer of Plunder campaign, each Nation has their own private objectives, set by the Commanders. For the Native American players this year, the special national objectives are:
Coming soon!
- Week 3 – “The old ways are best” – Create a force without using firearms – only bows and melee weapons, consider the power of poisonous arrows.
- Week 9 – “The Mountain lion is silent, patient, and deadly – use the “Lay in Wait” set up rule to bring our opponents down or use a Commander with the Expert Ambushers Special Rule.
- For Oak & Iron Players – Use the homebrew Native Faction shared on Timber & Sail
Native American Prizes
Each Nation’s Commander has a (provided) budget of $100 for prizes for their players. The Native Commanders have divided a Northeastern Tribes Faction Box Set up and will be sending out blisters of North American Native models as prizes over the course of the campaign.
The prize list includes:
- 1 Northern Tribes Commander
- 2 Blisters of Pnieses
- 2 Blisters of Braves
- 2 Blisters of Young Braves
Native American Commander Cards


Custom printed Commander Cards are being created for all commanders in the Summer of Plunder. These cards are fully legal for standard Blood & Plunder games, being fancied up version of the “Standard Native American Commanders” present in Raise the Black. These are one of the many prizes you may be eligible to win during this year’s Summer of Plunder!
Additional Recommended Reading
- The Native American Nation and Factions Overview
- 2025 Summer of Plunder Rules and Info
- Summer of Plunder 2025 Discord
- 2025 Summer of Plunder Prize List